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- Harddive images for mac emulator mac os x#
- Harddive images for mac emulator software#
- Harddive images for mac emulator download#
This is the first solid Mac Software release, three months after the original Macintosh shipped with what was essentially a public beta release. Minimum recommended OS for the Macintosh 128K and 512K. System 1.1 Finder 1.1g, released May 1984 Avoid handling them on Windows, as it will strip the resource fork from the archive. If you are using Disk Copy to make floppy disks, don't expand the archives until they reach the machine you will use to make the disks.
Harddive images for mac emulator mac os x#
In Mac OS X 10.7 and above, The Unarchiver can extract them for use in Mini vMac or via Floppy Emu.
Harddive images for mac emulator download#
You can download Stuffit Expander at MacFixer. Note: These Disk Copy 4.2 disk images* are stored inside early Stuffit 3 (.sit) archives, which can be extracted by Stuffit Expander 3.5 (and above) in System 6 (and above). The disks are complete and the files are unaltered.
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Systems Supported: IIGS ROM1 and ROM3 with at least 1Meg RAM.These are Apple's recommended releases for machines with 128K and 512K of memory. GS/OS Version: 6.0.1 from Apple Computers. Run that file.Īfter playing a game, Control-Apple-Reset will reboot the machine. Inside there, you will find a program called BOOT.SYSTEM. The games that are meant for the //gs are in the GS.GAMES folder. RAMFactor 8M or other such device can use the files on it, but everything won’t quite fit.Ībout 400 games work on a //gs, although some of those will work on the //e, but it’s hit and miss. Will also run on a MicroDrive/Turbo provided the files are copied over to the CF card with CiderPress or via another hard drive storage solution. They are lots more playable from the drive on a //e, //c, //c+ or //gs or any other Apple Computer or Laser 128 that can mount a smartport or hard drive image via FloppyEMU, Focus Drive, SCSI Drive, CFFA, or CFFA3000. They can be only be launched using BOOT.SYSTEM and using that to navigate to the proper subdirectory the game is listed under.
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They should all run on an Apple //gs but have not yet all been tested. None of these games will run on an Enhanced //e, a //c, or //c Plus. They will most likely work on a //gs as well. Games for the II and IIplus (also IIe, //c, IIGS)Īll of these games have been tested to run on an Apple ][ machine, but can’t make any guarantees.Īll of these games have been tested to run on an Enhanced //e, a //c, and //c Plus. Several ProDOS Utilities and //e, //c diagnostics.MicroDrive/Turbo utilities partition contents.DClock, No Slot Clock, TimeMaster II installers/utilities.Apple //e Workstation AppleTalk software.AE RAMWorks/RAMFactor/RAMExpress Utilities (works with modern day //e RAM cards as well).Holmes Jr or ReActiveMicro Support.įor real time updates to this Wiki page be sure to create an account and watch this page. NOTE: To have a program considered for addition to the current images, please contact John M. Big thanks to him and his work, and desire to share with the Community! This page exists because of the sole effort of John M. And it is much simpler to delete or ignore programs you don't use than trying to find the latest good versions of the ones you do.
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This will save the Community hundreds of hours a year in effort. Each user no longer needs to create, setup, download, and organize the same programs. All Apple II users require and want the same programs. The idea with images is that they are a simple way to distribute data without the need for users to duplicate effort. The most current image is distributed as standard issue with the MicroDrive/Turbo from ReactiveMicro. Volume images are mainly used on cards like the CFFA, Focus, and MicroDrive/Turbo. A 32 Meg hard drive image, also called "volume image", is how ProDOS segregates partition space.